Lots of things have come through in the last month, including new immersive collaborations on the horizon and some pretty … More
Category: music
SCENE Devlog 003: Small Things
The last two weeks have been very busy for Ted and I as individuals. With Ted off on sound design … More
SCENE Devlog 002: Tunes for Space
Last week at MW we’ve focussed on three things regarding SCENE: creating a solid system with which to stay organised … More
SCENE Devlog 001: A Real Plan
It feels like the weirdest thing to write a first post about a “new” project, when you’ve been working on … More
Keep Faith in Music Libraries(?)
We got super lucky with our first library gig, or we were super tactical. I don’t really know. Back in … More
Keeping Sane With Game Jams
This one will just be a short one! It’s been a rocky couple of months, as I’m sure it has … More
Spatial Audio and Opera: The Old and the New
The French Aix-en-Provence Festival, held in the Grande Théâtre de Provence, is a summer festival that sees performances of classic … More
Binaural Audio Beyond Sound Design: Music to Our Ears?
Binaural audio is a common term in the world of VR audio and spatial sound research, and has even sparked … More
RE:MEMBER
Last year’s album by Ólafur Arnalds really got me back into the world of hybrid classical. Granted the album has … More