Last month myself and sound designers Samuel Sturtivant and Marie Tueje worked on a project with the Robotics department at … More
Category: virtual reality
SCENE Devlog 004: The Initial Promo
Lots of things have come through in the last month, including new immersive collaborations on the horizon and some pretty … More
SCENE Devlog 003: Small Things
The last two weeks have been very busy for Ted and I as individuals. With Ted off on sound design … More
SCENE Devlog 002: Tunes for Space
Last week at MW we’ve focussed on three things regarding SCENE: creating a solid system with which to stay organised … More
SCENE Devlog 001: A Real Plan
It feels like the weirdest thing to write a first post about a “new” project, when you’ve been working on … More
New Year, New Lockdown, and a New Workout Routine
Hurray! 2020 has finally come to an end, and the UK (and world!) is ready for a fresh new rotation … More
Field Recordings are my Pokemon Go
I’ve always had a dislike of foley recordings, especially in a studio setting. In fact, being completely honest, I don’t … More
Sequel to a Previous Rant: Vimeo 360°
I’m going to keep this short, because my last rant was a bit extra and I’m sure people would prefer … More
The Lynx R-1, and an Audio Issue it has Raised About New Virtual Reality Headsets
February has seen the reveal of a new hardware competitor in the VR market, the French company Lynx with their … More
Moon Rider, Firefox and WebVR
A while back in the late summer of 2019, I saw an article over at Road to VR that talked … More